How To Play

Object of Game

There are 2 groups: the Bad group and the Good group.

The Good group wins by enacting 6 Good policies or killing Bad Person.
The Bad group wins by enacting 5 Bad policies or getting Bad Person elected Bad Official after 3 Bad policies have been enacted.

Oh! And you'll likely have to lie to accomplish those goals.

Creating a Game

Before the game can be played, a game has to be created.

To create a game, simply enter in the Bad Person (eg. Caesar), the Bad Group (eg. Empire), the Bad Elected Official (eg. Emperor), the Good Group (eg. Senate), and the Good Elected Official (eg. Senate Leader). You also need to enter in your name and email so that you can be added as a player to your newly created game.

After you submit, there's just one more step: Take a selfie or select a photo to finish your player creation. You will notice a Player Code is displayed. Save this code. You will need it for re-entry to the game.

An email will be sent to you containing the game information, including a Game Code which the other players will need to enter the game (note: if the email doesn't show up in your inbox, check your spam/junk folder). Which brings us to the next topic:

Joining a Game

To join a game, enter in the Game Code (provided by the Game Creator). You will then need to create your player. Enter in your name, email and take a selfie or select a photo. You will then be given a Player Code. Save this code. You will need it to reenter the game. You should also get an email with the Game Code and Player Code.

If you already have a Player Code, enter it in after you've entered in the Game Code.


Once all players have entered the game, the Game Creator will randomly deal out your Identities (Roles and Groups). To view your identity at any time during the game, tap on your icon. Also, turns are randomly picked at this time. The number of people per group depends on the number of players. See table below:

Players Good Bad
5 3 1 + Bad Person
6 4 1 + Bad Person
7 4 2 + Bad Person
8 5 2 + Bad Person
9 5 3 + Bad Person
10 6 3 + Bad Person

Your Group will either be Bad or Good. If you're part of the Bad group, your Role will either be Bad or Bad Person. If you're part of the Good group, your Role will be the same: Good.

After the identities have been distributed, the Game Creator will, then, do a reveal. Members of the Good group will only see their identities. For the others, who sees what depends on the number of players.

For 5 to 6 players, all members of the Bad group get to see everyone else's identities.
For 7 to 10 players, all members of the Bad group, except for Bad Person, get to see everyone else's identities.

Once you've seen the identities, tap the Seen It button. Remember, do not let anyone else know what you have or haven't seen. After identities have been "seen", game play can begin.

Game Play


The first player is nominated Good Official. The nominated Good Official's first act is to nominate a(n) Bad Official. However, the Good Official may not nominate a player that was elected the Good or Bad Official from the previous successful election. However, if there are 5 or less players remaining in the game, then only the previous Bad Official is ineligible for nomination.

Next, all players vote on those nominees. Once all the votes are in, the nominated Good Official reveals the results to everyone.

If it's a failed election (tie or more NO votes), the failed election tracker goes up by 1 (see "Failed Elections") and the next player in the sequence is nominated Good Official.
If it's a successful election (more YES votes), game play continues to the Policy Round.

Policy Round

The Good Official draws 3 policies. They DISCARD one. The remaining 2 policies go to the Bad Official. The chooses one of those policies to ENACT.

If a policy is placed on a special spot on the Bad board, the current elected Good Official performs that Special Act. If not, the round is over and the next player in the sequence is nominated Good Official.

Special Acts

There are 3 different Bad Game Boards, depending on how many players are in the game.

The Good Official views a player's group

The Good Official picks a player to view that player's Group. Not Role.

The Good Official picks the next (interim) Good Official

The Good Official gets to pick any player (except themselves) to be nominated for the next (interim) Good Official, even players that were previously elected. The round continues as usual, except when the interim round concludes, turn continues to the player that was next in line before the interim round.

The Good Official views the next 3 policies

The Good Official gets peek at the next 3 policies. Those policies are returned in the same order.

The Good Official must kill a player

The Good Official picks any player (except themselves) to kill. Once killed, that player is permanently removed from the game. They must also remain silent and not reveal their Role or Group. If that player is Bad Person, game is over and the Good group WINS. This is only one of the Winning Scenarios.

Winning Scenarios

Bad Person Is Killed

As mentioned in the previous section, if Bad Person is killed, game over and the Good group wins.

Bad Person Is Elected

If Bad Person is elected Bad Official after 3 Bad policies have been enacted, the Bad group wins.

6 Good Policies Enacted

If 6 Good policies have been enacted, the Good group wins.

5 Bad Policies Enacted

If 5 Bad policies have been enacted, the Bad group wins.

Veto Power

After 4 Bad policies have been enacted, Veto Power is unlocked. With Veto Power, any Bad Official can suggest a Veto instead of enacting a policy. Their suggestion is sent to the Good Official to approve or deny. If denied, the Bad Official must enact a policy. If approved, no policies are enacted it's considered a failed election and the failed election tracker is increased by 1.

Failed Elections

For each round in which a policy is not enacted, the Failed Election tracker goes up by one. For any successfully enacted policy, the Failed Election tracker resets. If there are 3 failures in a row, the next policy on top automatically gets enacted. Any Special actions are ignored.


Whether you're in the Bad group or the Good group, you need everyone to think you're in the Good group. Lying is allowed. The only time you can't lie is when you're killed. You can't...anything...then, because you're dead.

You are free to ask why players performed certain actions, ask them what policies they picked up or received, ask what their identity is, etc. And the people being asked can answer whatever they want or not at all.